Tournament Rules & Regulations

ALL DECISIONS MADE BY 3-on-3 TOURNAMENT STAFF WILL BE CONSIDERED FINAL!

A.  THE PLAY

  1. Each team must have at least three players on their roster.  Games may be started and completed with only two players, but not with just one player.

  2. Teams will be assigned to the division requested for each team on the entry form.  Event Directors will make every effort to place teams into divisions with similar players.  However, in some instances, there may be slight differences in playing ability, age and size.

  3. NO ROSTER CHANGES ARE ALLOWED AFTER YOUR FIRST SCHEDULED GAME!!  All roster changes or additions must be made on a player replacement form prior to the team’s first scheduled game. It is the discretion of the tournament staff to approve any player changes/additions since the new or additional player(s) can not alter the team’s placement in the tournament which is based on the original roster.

  4. NO DUNKING IS ALLOWED IN PRACTICE.  Dunking is permitted only in official games.  Anyone caught dunking in non-game situations can and will be disqualified from further participation.

  5. A representative from each team, and the scorekeeper or official (if one is present) must sign the scoresheet for each game. A representative of the winning team will deliver the signed scoresheet to the master scoreboard immediately after conclusion of the game.

  6. Substitutions are unlimited, but permitted only when the ball is not in play.

  7. To begin each game, a coin toss will determine the right of possession.  The team winning the toss has the option to start the game with the ball or defer possession to the opposing team.  If the game goes into overtime, the team not receiving possession to start the regulation game shall receive the ball to start overtime.

  8. The ball will change possession after all made baskets, no “make it take it.”

  9. The ball must be “taken back” on EVERY change of possession.  Failure to take it back will result in the loss of       possession and the loss of any points resulting from that possession.  (“Taking it back,” means BOTH feet behind the three-point line.) A violation occurs only when a shot is attempted prior to taking the ball behind the three point line.  If a shot is attempted prior to taking the ball back and you are fouled, the foul does not count and the ball changes possession.

  10. The ball must be checked by the opposing player before it is put into play. The ball must be passed to a teammate to begin play.  The ball cannot be dribbled into play.

  11. When balls go out-of-bounds, the ball must be taken out above the 3 point line.

  12. THREE-POINT SHOT:  a shot made behind the 19’9”-foot arch will count as two points.  Both of the shooters feet must be clearly and completely behind the 3-point line for the basket to count as more than 2 points.  The REFEREE/MONITOR or tournament official will have the final say if there is a question.

B.  THE TIME

A FIVE-MINUTE FORFEIT ALLOWANCE WILL BE ENFORCED.  All games will run concurrently.

  1. ALL GAMES will be to 21 points, win by two points, or 20 minutes.  WHICHEVER COMES FIRSTThe only exception is the Championship game in each division which has no time limit A game won by a forfeit will result in a victory for the team present on the court.

  2. Stalling goes against the fun principles of the Bill Parrish Family 3 on 3.  An “unwritten 30-second shot clock” is in effect at all times, and may be enforced by the court monitor/referee at their sole discretion.  Failure to attempt a shot (and “draw iron”) in 30 seconds, after being advised by the monitor/referee, will result in loss of possession.  In addition, neither team can stall in the last five seconds of a game in a ball-check situation, or the last 15 seconds of a game in a free throw situation.

  3. Each team is allowed one-30 second time-out.  The 20 minute running clock does not stop unless the time-out is called during the final 2 minutes of the game. Additional time will be added by the official if a time out is called in the final two minutes.  The clock will also be stopped if an injury occurs during the game.

  4. If a game is ended at 20 minutes, the team that is ahead is declared the winner; if the game reaches this time limit a tie, the teams will play a sudden-death overtime with the team scoring first declared the winner. Possession in overtime is explained in Rule A7.

C.  THE COURT

  1. The top, sides, and bottom of the backboard and the baseboard are inbounds.  The metal support pieces from the top base unit to the backboard are out-of-bounds.

  2. The court is 45’wide.  The sidelines extend for 18 feet, play beyond the end of the sidelines is acceptable, as long as it remains within the bounds set by “extending” these sidelines.  There is no backcourt line, but play in the “parking lines” to the rear of each court will be considered out of bounds.  Out of bounds calls where no lines are present is at the discretion of the official if on is present.

 

D.  THE FOULS (AND “DEBATES”)

  1. If any player is less than cordial to our referees, they will be suspended for the game or the tournament.  Referees or Scorekeepers are your friends.  The tournament does not recognize non-playing coaches as part of the team.  These “coaches” can be asked to leave the event site at any time should they become rude, unruly, or act in a manner that is not in the best interest of the tournament.  Players ejected will be banned from competing in further tournaments.

  2. In any game where a referee is scheduled to officiate, the referee will make all calls.  Otherwise, the players are responsible for making their own calls.

  3. The team captain is the sole representative for his/her team.  The captain has the right to ask the monitor/referee/court supervisor to explain any rules.  If there is a dispute which needs to be resolved, request a court supervisor to come to your court immediately to handle the situation.  Do not protest your game to the master scoreboard, it will not be heard.  The court monitor’s, referee’s or court supervisor’s decision is final for the purpose of that game.  Once play resumes or once the game is completed after a disagreement, the problem is considered a dead issue.  DURING ANY PROTEST, TIME ON THE GAME CLOCK CONTINUES TO RUN, EXCEPT FOR THE LAST 2 MINUTES OF THE GAME.

  4. Jump or held balls go to the defense. (Exception: On all double fouls, the ball shall remain with the offense.)

  5. ALL FOULS ARE COMMON FOULS.  FOR EACH FOUL, SHOOTING OR OTHERWISE, THE FOULED PLAYER WILL ATTEMPT ONE FREE THROW, WHICH WILL BE WORTH 2 POINTS IF MADE.  MISSED FREE THROWS WILL PLAYED AS A LIVE BALL.

  6. Flagrant, Technical, or Continuous Misconduct Fouls will result in the dismissal of the offending player.  If the referee rules that a foul was Flagrant or Continuous Misconduct, and the player fouled is in the process of shooting and makes the shot, the basket is scored and he/she shall retain possession. If a player receives a technical foul, the opposing team will shoot one free-throw and retain possession.  Additionally, the player receiving the technical foul will be removed from the game until both teams score a combined total of four (4) points, at which time he/she can re-enter the game.  ANYONE INVOLVED IN PUNCHING OR FIGHTING, FOR ANY REASON WHATSOEVER, WILL BE EJECTED FROM THE TOURNAMENT.  TWO OR MORE TECHNICAL FOULS WILL RESULT IN THE AUTOMATIC DISQUALIFICATION FROM THE GAME.

 

E.  MISCELLANEOUS REGULATIONS

  1. UNLESS OTHERWISE NOTIFIED, ALL PRINTED SCHEDULES ARE OPERATIVE ONLY THROUGH THE FIRST GAME FOR ALL TEAMS.  After each game, each team is advised to check the Master Scoreboard for all schedules, times, courts, revisions and other important information.  We reserve the right to reduce the number of games, or shorten games, due to inclement weather or unforeseen circumstances.

  2. When a game is being officiated by a referee, all calls are final.  Offensive language and excessive arguing with the referees will result in ejection from the tournament.

  3. A player must leave the game when an abrasion has flowing blood.  Once the flow of blood has stopped and there is no chance of blood contacting other players, the player with the abrasion may re-enter the game.

We value good sportsmanship

We value good sportsmanship